Meet the Innovators

Third Cohort

Five teams were selected in February 2019 for the third cohort of innovators. The teams will attend workshops in March and May 2019 to learn how to apply design thinking to their challenge. Below are descriptions of the teams, including the “How might we…?” (HMW) questions that will guide their work:

Project Name
Healthy You, Healthy Future 

team photo of healthy you, healthy future!

Team: Grace Paulsen (International Rescue Committee Atlanta), Rihana Nesrudin (Oakhurst Medical Centers, Inc.), Heli Tuomi Carlile (PWLabs, Inc.)

HMW: How might we create culturally and linguistically relevant opportunities and materials for young refugee women aged 18-24 in the U.S. to access and engage with sexual and reproductive health information in a way that equips, empowers, and protects their sexual and reproductive health experiences? 

Description: 

The Healthy You, Healthy Future project began by examining how the team could provide culturally appropriate, evidence-based sexual and reproductive health information for young refugee women aged 18-24 from diverse ethnic, educational, and religious backgrounds and with limited health literacy. The first prototype included a mobile app that provided health education and social engagement and could be used on young refugee women's phones. From the team's focus groups, they learned that refugee young women prefer anonymity and watch YouTube videos for entertainment and education. Now, the group is developing a YouTube video series that includes a combination of SRH health literacy, lifestyle topics, and DYI videos.  By co-creating with their target audience, this team is developing a radically empathetic product that meets young refugee women where they are.  

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Project Name
Luna's Last Week 

Group photo

Team: Anna Gabriella Casalme (Novelly), Kasiemobi Udo-okoye (The Try Guys), Vaishnavi Siripurapu (University of North Carolina at Chapel Hill), Claudia Pacheco 

HMW: How might we use digital media to thoughtfully engage adolescents in experiences of teenage pregnancy and resources for the prevention of teen and unplanned pregnancy? 

Description: 

Luna's Last Week is an interactive webcomic where users get to guide the story. 17-year-old Luna has to juggle her job at the Chicken Shack, school drama, her wild Southern family, and the complications of a sex life with her first boyfriend, all while pursuing her dream of becoming a vet, but when she finds out that she might be pregnant, everything changes. Will she be able to get through high school? 

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Project Name
NObility

Group Picture of team Nobility

Team: Jason Foster (Institute of Women and Ethnic Studies), Nikki Mayeux (Academy of Career and Community Education)

HMW: How might we employ digital learning tools to expand and enrich access to sexual and reproductive health education for adolescents and young adults with diverse learning needs?

Description: 

Starting in New Orleans, NObility aims to building online tools and videos to provide  youth with diverse learning needs access to information and resources on  sexual and reproductive health. By co-creating with young adults, this dynamic team is amplifying voices that resonate with youth and helping youth navigate the complexities of sex, love, and relationships

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Project Name
Design Vagabonds

Group photo of power up!

Team: Genevieve Martinez-Garcia (Healthy Teen Network), Mila Garrido (Healthy Teen Network), and Nick Sufrinko (Healthy Teen Network) 

HMW: How might we leverage existing entertainment preferences to engage young men in sexual health education?

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Project Name
Sexpert

group photo of team sexpert

Team: Aileen Gariepy (Yale University School of Medicine), Sharae Gibbs (She Design's Creative Agency), Marianne Pantalon (Marianne S. Pantalon, PhD, LLC)

HMW: How might we increase dual method use and subsequently decrease teen pregnancy among 15-18 year old Black and Latinx adolescents?

Description: 

Sexpert is developing an immersive video game that answers the question so many of us have - “why isn’t there a do over in life?” With this game, teens will navigate the complexities of sex, love, and relationships, while seeing the consequences of their actions with the perk of having unlimited do overs. The team hopes this will increase teens’ awareness of dual method use and improve decision-making skills.